Last time I featured the Punisher in my article people asked me mainly one single question. What fit will you use after the December patch drops? First off Lets talk about the buff to the punisher:
- +1 Turret, +1 Lowslot, +10 PWG, +13 CPU, Replaced the 5% damage bonus with -10% laser cap use per level
The Hull
Punisher
- Amarr Frigate bonuses (Per Skill Level): 10% reduction in Small energy Turret activation cost (Being that the punisher doesn’t get a web, or a utility high, Being able to keep as much cap as possible to pump into the guns is very beneficial. Giving you a strong cap time vs a neut.)
- Amarr Frigate bonuses (Per Skill Level): 4% bonus to all armor resistances (Who loves tank? I do. Its well known that I over-tank rather then under-tank and out DPS this gets me all excited in my warp core.)
The Fit(s):
[Punisher, Pun Not Intended]
Damage Control II
Adaptive Nano Plating II
Heat Sink II
Adaptive Nano Plating II
Small Ancillary Armor Repairer, Nanite Repair Paste
1MN Afterburner II
Warp Scrambler II
Small Focused Beam Laser II, Gleam S
Small Focused Beam Laser II, Gleam S
Small Focused Beam Laser II, Gleam S
Small Focused Beam Laser II, Gleam S
Small Energy Collision Accelerator I
Small Energy Metastasis Adjuster I
Small Energy Metastasis Adjuster I
- Basic Skills
Pros:
- 209 DPS (Not to shabby for a T1 frig, the application on the Rigs will make this hit very hard.)
- 4.12k EHP (Coupled with the AAR and the very high resist profile makes this ship tank for quite some time on just 8 Cycles)
- 53s Cap life (Long enough for any engagement. While strong enough to not run out after the AAR.)
- 1108 m/s (Pretty standard, and good enough to stay within scram range long enough hopefully to win the fight.)
Cons:
- No Web (This makes it harder to win a 1v1 by destroying the other ship, however a good pilot will break away from the scram easily and warp off with no web.)
- Damage Type (Personally I find lasers to be the worst brawler damage types since a lot of brawling fits are armor or double EM resist rig shield.)
How To Fly:
You really want to make sure you play in your sweet spot of about 4.7k, Use keep at range if your against a missile boat if you don’t fancy manual piloting. Otherwise try to get a solid orbit setup pretty simple fight. Just F1 and try to not die.
Bonus Fit: Fleet Tackle

400mm Rolled Tungsten Compact Plates
Adaptive Nano Plating II
Energized Adaptive Nano Membrane II
Damage Control II
1MN Y-S8 Compact Afterburner
J5b Phased Prototype Warp Scrambler I
150mm Light AutoCannon II, Hail S
150mm Light AutoCannon II, Hail S
150mm Light AutoCannon II, Hail S
150mm Light AutoCannon II, Hail S
Small Trimark Armor Pump I
Small Trimark Armor Pump I
Small Trimark Armor Pump I
Requirements:
- AWU4
Pros:
- 22.6k EHP (Yep 22.6k EHP)
- 78/72/68/66 Resist Profile
Cons:
- No Web
- 900 m/s Speed
- 119 dps (But that’s not bad for a 23k ehp frig.)
How To Fly:
Ignacio
4 comments
The only real use for this ship is in mwd scram armor buffered fleets largest pulse lasers you can fit with dps fittings and wreck face with approach then keep at range (optimal).
Prob use mwd, scram, plate, risistance plating, heat sink, 3 trimark armor pumps. Gunz that fit. Neut preffed.
I would be willing to bet you have not given the punisher a shot at actual pvp. I’ve had nothing but great success with the punisher since its rework. The dps output along with its massive tank makes it a great solo pvp ship.
The counter play is too easy you just ab web scram with a td.. With the td active they cannot hit you unless they get inder like 16k from you which makes it easy to slingshot them and thanks to the web/ab even if they ab scram you can still orbit 500 with tracking script and mitigate 100% of their damage.